![]() ![]() ![]() So please try publishing your custom maps to the PTR and let us know if you run into any issues or strange behavior on our PTR forum.īefore you start: Please do not to forget to backup your maps before you try them on PTR as PTR is meant to be experimental.Īlso: Please keep in mind that while War Chest XP can be earned on the PTR, progress will not carry over onto the other regions, and most rewards from the War Chest will not carry over from the PTR. Other info reveals that you will be able to modify a hero unit in more specific detail, as well as the improvement on the script memory leak issues from Warcraft III. It is critical for us to get feedback about how your maps are behaving with these changes. Blizzard has updated their Starcraft 2 Map Maker Series over at their official forums, revealing that the map editor will indeed be included in the beta, however, not from the onset. The changes are not exactly a long list for gameplay, but substantial for the editor. #Starcraft 2 editor revealer updateTo acquire it is as simple as opening StarCraft 2, where you'll be directed to the update window. If they can bring War3 unit pathing to SC2 through the updated editor, then rereleasing War3 with the SC2 engine makes total sense An united map editor, a united battlenet for online play, then 1 team can handle the updates for both games easily. This is the largest Editor update we've ever made, and we're excited to hear what you think! Below is an overview of some of the exciting new features. We knew it was coming, and as promised StarCraft 2's first patch, 1.1, has released today. #Starcraft 2 editor revealer modWe encourage map makers and mod makers to jump in, explore, and send us your feedback as we’re always interested in adding more exciting changes in the future. We have also expanded the SCII Editor’s capability even further. Putting together a level for StarCraft II is easy once you understand the tools, but making it balanced and getting it to feel like an official level is another thing entirely. As such, we’ve absorbed elements from the Warcraft III editor designed for ease of use without sacrificing existing capability of the StarCraft II Editor. StarCraft II Level Design: Aesthetic Design and Editor Tips When it comes to RTS games there is no series better known, or more successful, than StarCraft. For example, attaching Thor cannons to a hydralisk is easy cheesy. Its a data driven editor which allows you to put together actions from English statements which really opens up an insane amount of possibilities. This patch aims to address this feedback without losing depth of customization. The Map Editor is where Galaxy is coming from (Galaxy Editor). Since Wings of Liberty, your feedback has been consistent: The Editor should be easier to use. We’re excited to announce a major update to the StarCraft II Map Editor! ![]()
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