![]() ![]() I'm kind of doing that here too, but I'm more leaned towards a full blown 2-D standpoint rather than 2.5-D. What they're essentially doing is basically sucking out all the "squareness" while retaining the 8-bit feel from the glory days. I would pretty much desribe it along the lines of dorkily awesome and awesomely dorky.Īnyways, I kind of got an idea for this thing after I saw some videos for Mega Man Universe. The better reason they went back to that style in 9 and 10. It's so dorky and it completely defies the laws of physics, and yet that's what makes the series so awesome somehow. and are actually able to outrun freaking bullets!. ![]() It seems like you can't have a good Mega Man game without having a bunch of bug-eyed, big-headed, stubby-handed little people frolicking all over the place. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _Įver since the beginning of the end of the 8-bit era, Capcom has made one attempt after another to give their mascot a new coat of paint, but for some reason, none of them could even come close to being as good as the original NES titles. So that means Slashy here is the only one out of the eight in this bunch that actually has an official 8-bit renderization. The only exception would be Wolverine Goku SlashMan, who gets it from his cameo in MM10. These "sprites" therefore are based off the sprites the bosses had in the FC version.as if that makes any sense. Lucky for me, Word of God shows that some people did a fan-made game that took everything from 7 and downgraded it to classic 8-bit, called Rockman 7 Famicom, or 7 FC for short. The problem with that plan is that these bosses from MM7 had their origins in the 16-bit era, and after I revamped the bosses from 6 I was pretty much used to working with sprites of that size, plus some commenters felt that this kind of thing wouldn't work as well with 16-bit stuff. For those who don't know, this is part of a series I'm working on where I revamp a bunch of 8-bit Megaman sprites so they look like they're in HD. ![]()
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